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CSS2 Aural


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Aural Style Sheets
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Aural style sheets use a combination of speech synthesis and sound effects to make the user listen to information, instead of reading information.
ÉùÒôÑùʽ±íʹÓÃÁ˽áºÏÑݽ²ÓëÉùÒôµÄЧ¹ûÀ´ÈÃÓû§¿ÉÒÔÌýÐÅÏ¢¶ø²»±ØÔĶÁÐÅÏ¢¡£

Aural presentation can be used:
ÉùÒôÐÅÏ¢¿ÉÒÔÔÚÏÂÃæÕâЩÁìÓòµÃµ½ÆÕ¼°£º

  • by blind people
    Õë¶ÔäÈË
  • to help users learning to read
    ѧϰÔĶÁ
  • to help users who have reading problems
    °ïÖúÄÇЩÔÚÔĶÁÉÏÓÐÕϰ­µÄÈË
  • for home entertainment
    ¼ÒÍ¥ÓéÀÖ
  • in the car
    Æû³µÖÐ
  • by print-impaired communities
    Ó¡Ë¢×ÊÔ´²»×ãµÄµØÇø

The aural presentation converts the document to plain text and feed this to a screen reader (a program that reads all the characters on the screen).
°ÑÎÄ×Öת»»ÎªÉùÒôµÄÐÎʽ(³ÌÐò¿ÉÒÔÔĶÁËùÓÐÆÁÄ»ÉϵÄ×Ö·û)

An example of an Aural style sheet:
ÉùÒôÑùʽ±íµÄ¾ÙÀý£º

h1, h2, h3, h4
{
voice-family: male;
richness: 80;
cue-before: url("beep.au")
}

The example above will make the speech synthesizer play a sound, then speak the headers in a very rich male voice.
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CSS2 Aural Reference
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W3C: The number in the "W3C" column indicates in which CSS recommendation the property is defined (CSS1 or CSS2).

ÊôÐÔ ÃèÊö Öµ W3C
azimuth Sets where the sound/voices should come from (horizontally)
ÉèÖûò¼ìË÷µ±Ç°ÉùÒôµÄÒô³¡½Ç¶È£¨Ë®Æ½£©
angle
left-side
far-left
left
center-left
center
center-right
right
far-right
right-side
behind
leftwards
rightwards
2
cue A shorthand property for setting the cue-before and cue-after properties in one declaration
ÉèÖÃÔÚ¶ÔÏóǰºó²¥·ÅµÄÉùÒô
cue-before
cue-after
2
cue-after Specifies a sound to be played after speaking an element's content to delimit it from other
ÉèÖÃÔÚ¶ÔÏóºó²¥·ÅµÄÉùÒô¡£
none
url
2
cue-before Specifies a sound to be played before speaking an element's content to delimit it from other
ÉèÖÃÔÚ¶ÔÏóǰ²¥·ÅµÄÉùÒô¡£
none
url
2
elevation Sets where the sound/voices should come from (vertically)
ÉèÖûò¼ìË÷µ±Ç°ÉùÒôµÄÒô³¡½Ç¶È£¨´¹Ö±£©
angle
below
level
above
higher
lower 
2
pause A shorthand property for setting the pause-before and pause-after properties in one declaration
ÉèÖöÔÏóǰºóµÄÉùÒôÔÝÍ£¡£
pause-before
pause-after
2
pause-after Specifies a pause after speaking an element's content
¶¨Òå¶ÔÏóÄÚÈݱ»·¢ÒôºóµÄÔÝÍ£¡£
time
%
2
pause-before Specifies a pause before speaking an element's content
¶¨Òå¶ÔÏóÄÚÈÝ·¢ÒôǰµÄÔÝÍ£¡£
time
%
2
pitch Specifies the speaking voice
ÉèÖûò¼ìË÷Òô¸ß¡£
frequency
x-low
low
medium
high
x-high 
2
pitch-range Specifies the variation in the speaking voice. (Monotone voice or animated voice?)
ÉèÖûò¼ìË÷ÉùÒôµÄƽ»¬³Ì¶È
number 2
play-during Specifies a sound to be played while speaking an element's content
ÉèÖûò¼ìË÷±³¾°ÒôÀֵIJ¥·Å
auto
none
url
mix
repeat
2
richness Specifies the richness in the speaking voice. (Rich voice or thin voice?)
ÉèÖûò¼ìË÷µ±Ç°ÉùÒôµÄÒôÉ«¡£
number 2
speak Specifies whether content will render aurally
ÉèÖûò¼ìË÷ÉùÒôÊÇ·ñ¸ø³ö
normal
none
spell-out
2
speak-header Specifies how to handle table headers. Should the headers be spoken before every cell, or only before a cell with a different header than the previous cell
Ö¸¶¨ÔõÑù³öÁбí¸ñµÄ±êÌâ
always
once
2
speak-numeral Specifies how to speak numbers
ÉèÖûò¼ìË÷Êý×ÖÈçºÎ·¢Òô
digits
continuous
2
speak-punctuation Specifies how to speak punctuation characters
ÉèÖûò¼ìË÷±êµã·ûºÅÈçºÎ·¢Òô¡£
none
code
2
speech-rate Specifies the speed of the speaking
ÉèÖûò¼ìË÷·¢ÒôËÙ¶È
number
x-slow
slow
medium
fast
x-fast
faster
slower 
2
stress Specifies the "stress" in the speaking voice
ºÍ pitch-range ÏàËÆ¡£ÉèÖûò¼ìË÷µ±Ç°ÉùÒô²¨ÐεÄ×î¸ß·åÖµ¡£
number 2
voice-family A prioritized list of voice family names that contain specific voices
ÉèÖûò¼ìË÷µ±Ç°ÉùÒôÀàÐÍ¡£
specific-voice
generic-voice
2
volume Specifies the volume of the speaking
ÉèÖûò¼ìË÷ÒôÁ¿
number
%
silent
x-soft
soft
medium
loud
x-loud 
2

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